SERVICES
Sauma Technologies designs, develops and publishes browser based, rich-media, persistent massively multiplayer games and services, including the service infrastructure,
game logic and interface, and visuals.
We do both in-house game development, as well as consult and develop games for clients.
We will launch our first in-house developed title, Hours of War, during Q1/2009
Hours of War ⓒ
World War II Massively Multiplayer Strategy Game

Key features
- Experience PC-like gaming through a Web browser
- First browser-based WWII strategy game on the market
- Thousands of players fighting together/each other in epic WW II campaigns
- Mobile alerts to keep players up-to-date with game status
- Demo mode allowing players to try out the game before purchase
Players experience epic WWII battles such as the Allied landing in Normandy 1944, Tali-Ihantala 1944 (largest battle in Nordic countries, Soviet mass assaulta against Finland), the Battle of Kursk (the largest tank battle in history), and Nazi Germany’s last desperate offensive at the Battle of the Bulge. In real time, the campaigns go on 24h/day for two to four weeks. The game continues even when the player is offline. Players can take part in the campaigns and create careers to rise in rank from being a Major in charge of several companies to a five-star General commanding thousands of other human players. Players can also generate their own game scenarios and fight reinvented battles against their community friends.
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